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vehicle stuttering workarounds?

Ryas Fizir
Registered User
Join date: 7 Oct 2006
Posts: 15
03-06-2007 12:03
I've got an airship I created that is controlled via a hud that hasn't worked properly since January. I understand this to be a widespread issue that has been occurring ever since a particular LL update. Has anyone found a workaround to this issue? I've noticed that using llApplyImpulse provides *better* movement than using the corresponding vehicle method in that the ship moves along in short, quick jumps as opposed to long, slow jumps. However, the experience is still unsatisfactory. Any help would be greatly appreciated.

-Ryas
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
03-06-2007 12:07
I note that a physical object that rotates gets updated properly. Giving your airship a gentle sway, yaw or pitch might work.
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Ryas Fizir
Registered User
Join date: 7 Oct 2006
Posts: 15
03-08-2007 08:20
Thanks for the suggestion; however, giving the ship a slight rotation did not fix the issue. The end result is a ship that rotates smoothly while still hopping forward.

Changing the hover height seems to have the same effect of using llApplyImpulse -- namely, that the ship moves in short, quick hops as opposed to long, slow hops. But this is still unacceptable performance.

Has anyone found a reliable workaround? Are there any vehicles which do NOT suffer from this issue?

-Ryas
Valradica Vanek
Registered User
Join date: 1 Aug 2006
Posts: 78
autopilot?
03-08-2007 09:33
I have a vehicle that I am working on that does this when it is on autopilot, that is, it is just coasting with no friction to slow it down. As soon as i apply any motor value to it (linear or angular) it updates instantly. Try continually updating your motor. I've seen this is different for different sims, but I don;t know what that difference might be.