I have particles in a prim, that should only go off on a specific link message via a function call.
But whenever I right click the prim, the particles go off?
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Nyx Alsop
Registered User
Join date: 14 Dec 2008
Posts: 252
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01-04-2010 08:37
I have particles in a prim, that should only go off on a specific link message via a function call.
But whenever I right click the prim, the particles go off? |
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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01-04-2010 08:39
I've seen that, too.
I think particles that expire - ones that turn themselves off automatically via time values in the llParticleSystem call - restart when a full object update happens. When you right-click a prim, the sim does a full update. _____________________
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Pete Olihenge
Registered User
![]() Join date: 9 Nov 2009
Posts: 315
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01-04-2010 08:45
Possibly related to this: http://wiki.secondlife.com/wiki/LlParticleSystem#Caveats.
When using particle systems that have a non-zero emitter age (PSYS_SRC_MAX_AGE) setting, you may notice that the particle system may restart without any scripted trigger going off. This is due to a bug which causes the emitter to "reset" when any of the prim properties are updated or otherwise sent to the viewer. As a result, you may have to use a timer or a forced sleep and then clear the particle system once the age has expired. Debbie Trilling has posted a work-around here: /54/fa/260031/1.html#post1996465 |