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RaptonX Zorger
Registered User
Join date: 26 Jan 2006
Posts: 79
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06-23-2006 17:49
As an object wit hthe sound in it which is set to play on rez is rezzed, it will sometimes not play.....serously...WTF
Note that the thing I am making does have quite a few items rezzed all at once... I'm not sure why this is happening.
Also....the integer at the end is being passed to the rezzed objects......so......any ideas as of why..or is this just plain lag and server issues?
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Angela Salome
Registered User
Join date: 6 Oct 2005
Posts: 224
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06-24-2006 01:14
From: RaptonX Zorger As an object wit hthe sound in it which is set to play on rez is rezzed, it will sometimes not play.....serously...WTF
Note that the thing I am making does have quite a few items rezzed all at once... I'm not sure why this is happening.
Also....the integer at the end is being passed to the rezzed objects......so......any ideas as of why..or is this just plain lag and server issues? It's pretty hard to tell from your description what's wrong. Can you put your script here, so that people can look at and help you find out what's wrong with it?
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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06-24-2006 02:30
The chances are if it sometimes plays it's the sim/client not having the sound to hand, and asshat server issues. If it's always the same sound that's going to play having the rezzer run llPreloadSound() first ought to help (it's not 100% though, if the asshat server is really playing silly buggers it won't preload properly because it won't find it).
There might be something buggy in your code too, but if the llPlaySound is in the on_rez event and that's picking up it's parameter that's the likeliest explanation.
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