What Math would the rotations we deal with in SL come under? if I wanted to go and learn and get good with them?
Or what other resources are there?
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Nyx Alsop
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Join date: 14 Dec 2008
Posts: 252
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12-24-2009 12:06
What Math would the rotations we deal with in SL come under? if I wanted to go and learn and get good with them?
Or what other resources are there? |
Void Singer
Int vSelf = Sing(void);
![]() Join date: 24 Sep 2005
Posts: 6,973
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12-24-2009 13:03
well you'd start with basic geometry and trig, then throw in calculus or at least statistical matrices and then you'd be close to grasping quaternions when they are explained to you (that's what LSL rotations are, although more limited than actual quaternions in a few key ways)
or you can do what most of us do, and treat it like a car... learn what controls cause what actions, and don't think to deeply on it's guts... _____________________
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Viktoria Dovgal
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Posts: 3,593
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12-24-2009 13:10
There is a fairly gentle introduction (written more in computerese than mathese) at http://www.euclideanspace.com/maths/index.htm
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