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Why are Objects Returning?

Nyx Alsop
Registered User
Join date: 14 Dec 2008
Posts: 252
12-11-2009 06:10
I'm getting objects gone off world returned to inventory, is there a way to make them bounce off the sim wall insted?

Some times they bounce sometimes they return :S
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
12-11-2009 06:21
See http://wiki.secondlife.com/wiki/LlSetStatus, specifically STATUS_DIE_AT_EDGE and STATUS_RETURN_AT_EDGE.

See also /54/04/342014/1.html for a discussion of the same question a couple of months ago.
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Nyx Alsop
Registered User
Join date: 14 Dec 2008
Posts: 252
12-11-2009 06:26
I've read them, there not relavent to the question.

Is it possible to make the object NOT return, but bounce of sim walls.

I don't want to die at edges or return.
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
12-11-2009 06:49
you need a script that limits the distance they travel on the sim, ie the shortest distance to the sim border from were they rez from, that's all i can think of.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
12-11-2009 07:06
Or build non-phantom megawalls all around your sim, or rez new objects when a stray one dies.
_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
Nyx Alsop
Registered User
Join date: 14 Dec 2008
Posts: 252
12-11-2009 07:35
Would it send any message before it goes off world? something I can use in the script?
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
12-11-2009 08:07
From: Nyx Alsop
Would it send any message before it goes off world?

"arrggghhhh it's the edge of the world!", sorry couldn't resist. I can't script, limited at suggesting possiblities only.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-11-2009 08:37
STATUS_SANDBOX will limit range to 10m
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