Hello. This is about an annoying bug that the current particle system has. I make a particle and make it shut off in the script, either by just setting the PSYS_SRC_MAX_AGE to a definite number, or in other cases, by using a timer and llParticleSystem([]).
The problem is not there, but when attaching the object, or your avatar rezzing when logging on, or unrezzing when logging off, and all those things that make the object rez or even update, as just saving a script in it.
The particles do this single burst, no matter how the script ended the system. I tried adding llParticleSystem([]) to the state_entry, to attach, to on_rez. I even made the system into it's own user defined function. Nothing seems to get rid of this single burst. In small particles is not much of a problem, but in bigger shows, well, you get the drift. So, has anyone ever done a solution to this? Thanks in advance.
By the way, I'm on viewer 1.20. I do think some of what I mentioned here worked on older viewers.
EDIT: Found the problem. It was an extra ";" Closing this thread, >.>