BOUNTY: HTTPr Group Radio
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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09-25-2006 09:03
Yep. It's that time again! Burke needs something fancy done and can't afford the headache. (stress headaches, carpal tunnel, etc) What I want...- Radio system that can be configured for around 30 users, accessed by worn attachment. - Can send messages direct to specific user if needed, broadcast by default - Up to 5 'channels' for different needs (Squad, Tactical, Support, Command, Pie) Channels would all be displayed with a /mute option for each. - Attachment recieves messages and uses llOwnerSay. - Ability to speak on different channels with different commands, can set own listen channel. (Correction)- Chatter (except direct-to-agent) is stored on a flatfile w/ timestamps for lookup later, coords helpful. - Ability to map other members by last transmission location. - Easy way to allow other systems to tie into this network for information, command relay, etc. What I have...- Webserver with php/mysql only - No server email (MX forwards to gmail) What I intend...- Closed system for STLKR (Ops RP) and an unannounced group. - Will be used in a HUD or walkie-talkie attachment. - Ideally, this would not be resold. But I may provide custom installations for select groups. Present BountyL$5000 - L$15000 for resale rights. (Note: due to recent cashout it'll take some time to collect the upper amount. I'm funding this out of my own pocket because I want one that works the way I think a decent radio should work.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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09-26-2006 00:54
Define 'easy way', and 'etc.' ?
All radio transmissions to be recorded for play back over how long a period? I take it this would only be while you are online? or do you want everything uploaded via http and then redownloaded when you log in? 30 users all on the same comms net or different ones? Data encryption in case of intercepts? i.e. Prevent the Aggressor forces from using same kit and channel hoping?
Could be fun.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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09-26-2006 05:58
From: Newgate Ludd Define 'easy way', and 'etc.' ?
All radio transmissions to be recorded for play back over how long a period? I take it this would only be while you are online? or do you want everything uploaded via http and then redownloaded when you log in? 30 users all on the same comms net or different ones? Data encryption in case of intercepts? i.e. Prevent the Aggressor forces from using same kit and channel hoping?
Could be fun. Well. People keep telling me email is too slow. And that httpr and xml-rpc are the 'next big thing'. So I figured that while I was posting the data to the site anyway, I could log it. This would all be stored on the website. The seperate 'channels' would be like, say, the different channels you see in WoW, like trade, general, localdefense, worlddefense, you pick a channel to talk on, but you're still getting all those channels sent to you. This is good because I have people with different roles that need to stay in contact. Granted, those channel names are placeholders for others. As for encrpytion, I'm already sending it via http, so that's not a concern. The site-side lookup and formatting scripts for human reading will probably be password protected and tied into a login. The only channel concerns I have are local transmission intercepts, but this can be slightly avoided with changing channels.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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09-26-2006 06:56
From: Burke Prefect The seperate 'channels' would be like, say, the different channels you see in WoW, like trade, general, localdefense, worlddefense, you pick a channel to talk on, but you're still getting all those channels sent to you. This is good because I have people with different roles that need to stay in contact. Granted, those channel names are placeholders for others. Never played it, SL is my only online, was think more from real world experience but its similar idea I assume, Multi channel receiver with single or multi broadcast capability (ALL Hands/PANIC mode). HUD driven channel select with chat override? From: Burke Prefect As for encrpytion, I'm already sending it via http, so that's not a concern. The site-side lookup and formatting scripts for human reading will probably be password protected and tied into a login.
The only channel concerns I have are local transmission intercepts, but this can be slightly avoided with changing channels. Depends how you control the changing of channels. All RL Frequency Agile Radio's require synchronised time keys, with the amount of SL lag that could be problematic. Local password/encryption strings would serve the same purpose. Local Transmissions as in using Shout? Encrypt them as well.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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09-26-2006 07:24
From: Newgate Ludd Never played it, SL is my only online, was think more from real world experience but its similar idea I assume, Multi channel receiver with single or multi broadcast capability (ALL Hands/PANIC mode). HUD driven channel select with chat override?
Depends how you control the changing of channels. All RL Frequency Agile Radio's require synchronised time keys, with the amount of SL lag that could be problematic. Local password/encryption strings would serve the same purpose.
Local Transmissions as in using Shout? Encrypt them as well. Well. Local (within 96m) are kinda pointless to encrypt. Since you still have to say into open chat or a subchannel, which will be heard for as near as 30m regardless of channel unless shouted. I do have subchannel scanners, which is handy for semi-private conversations as well as quick messages. Ideally. This system would be used to coordinate people grid-wide, without using group chat, which is secure, but a pain to deal with in a tactical situation. When I could rap out "// can someone please put a bullet or three in that sniper for me?" or "// pizza delivery to 56,34 Hawking completed". (// is supposed to repeat on the last subchannel you spoke on) To change which channel I post to I would either hit a button my hud, or say "// squad hey, this isn't where I parked my hummer!" (Oh, right. STLKR also does pizza delivery, hence the Pie channel 
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Russell Hansen
Texi pets are here!
Join date: 11 Apr 2006
Posts: 107
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09-26-2006 19:52
Hey Burke, I'm half way through creating a remote control for my Texi Pets, and you wouldn't believe the hassles of trying to get reliable, grid-wide communication going with the facilities we've got. I'm using a combo of http and email atm, as I don't need "realtime" and the issues with maintaining an active connection with guarantee4d response were not worth the effort. But, I have another project in the planning that is a networked game expanding on the above, which covers some of the concepts you are talking about. If you want to discuss it a bit more, try and catch me in-game and we can talk.
_____________________
Russell Hansen - Texi Pet Creator Texi Pets, your SL Companions and Personal Assistants http://texipets.com
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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09-27-2006 07:15
Maybe. I can't use email on my host because it's routed elsewhere. :-/
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