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Deacon Dimsum
Registered User
Join date: 6 Apr 2006
Posts: 7
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06-20-2006 09:50
I have an issue that i need help with. I have a posestand type prim linked in a set. I need to rotate the AV Locally based on a back-next button combo. When I try to use the normal methods (llSetLocalRotation, llSetPrimitiveParams, etc.) I can get the stand to turn but not the AV. If I unlink the stand from the set and rotate it as a single pirim, it rotates fine. It doesn't seem to matter if it is a child prim or the root. Suggestion, hints, snippets of code are all exceptable and appreciated. Thanks.
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Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
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06-20-2006 10:11
Yup, that seems to be a bug. Your best workaround might be to use two objects, one that rotates, and one that serves as the UI... or alternatively, a multi-prim object, where the user sits on the root prim, the entire object rotates, and where you reposition the UI prim as it happens. That would be a bit kludgier, though.
The way I'd do it would be to have the UI object automatically rez the part that is sat upon.
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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06-20-2006 13:32
I think this is basically the lack of a heirarchical linking system. When the avatar sits on something, it becomes part of that linkset, and so it is really a "child prim" of the root prim rather than the prim you thought you were sitting on.
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-Seifert Surface 2G!tGLf 2nLt9cG
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