Copied from Linden Vehicle Tutorial at:
http://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial#Friction_Timescales
"Friction Timescales
VEHICLE_LINEAR_FRICTION_TIMESCALE is a vector parameter that defines the timescales for the vehicle to come to a complete stop along the three local axes of the vehicle's reference frame. The timescale along each axis is independent of the others. For example, a sliding ground car would probably have very little friction along its x- and z-axes (so it can easily slide forward and fall down) while there would usually significant friction along its y-axis:
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000, 1000, 3>
;Remember that a longer timescale corresponds to a weaker friction, hence to effectively disable all linear friction you would set all of the timescales to large values."
Shouldn't the example be:
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000.0, 3.0, 1000.0>
;NEVER MIND. AT: http://lslwiki.net/lslwiki/wakka.php?wakka=TutorialVehicle#AEN956
THe example *IS* llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000, 3, 1000>
;