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Troy Vogel
Marginal Prof. of ZOMG!
Join date: 16 Aug 2004
Posts: 478
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02-20-2006 12:26
Is it possible to create an object that will go and create a touch event on another? I am not talking about collision. I need something to click on another scripted prim on my behalf say like every 20 minutes.  any thoughts? Troy
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Grim Enigma
Registered User
Join date: 14 Nov 2005
Posts: 35
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02-20-2006 12:33
I'm pretty sure not possible. But I know hundreds if not thousands of people would be happy if this was possible. *ahem* every 20 minutes.
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Troy Vogel
Marginal Prof. of ZOMG!
Join date: 16 Aug 2004
Posts: 478
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02-20-2006 12:44
well shucks....  hmmmm Back to the drawingboard. Troy
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Lindsey Dassin
Fallen Angel
Join date: 14 Sep 2005
Posts: 33
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02-20-2006 13:48
Wow, would that ever make me happy! I can't even remember how many times i've been at Padraig's and my plot, working on my pets' movement behaviors, when i flubbed up a function call and lost one! They're still on our property (somewhere...), so i can click that nice "Return Objects" button and get it back... the only problem is that i get everything else back too. *sigh* It didn't take long before one of my pets changed occupations from "Resident Faerie" to "Rez Faerie".  Our entire plot can be re-rezzed by dropping her on the ground and letting her do her thing -- it's cool to watch! The next problem...? The vendors can only be initialized through touch_start() dialogs. So far i haven't been able to automate that part because i haven't been able to get objects to invoke touch_start() events in other objects. *sigh* Oh well, nothing's perfect, right? Well, now that i think about it, it might be tricky to automate llDialog() negotiations too, if the dialogs are done on random chat channels... I'll have to play with that.
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Static Sprocket
Registered User
Join date: 10 Feb 2006
Posts: 157
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02-20-2006 14:27
After a few of my objects wandered off, and hid themselves -- I started adding failsafes. Basically just do sensor scans every few minutes, and if it can't find you either issue a llDie() if you don't mind loosing it --- or turn it phantom, and have it run for the edge of the grid. As soon as it leaves the grid, it'll return 
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Lindsey Dassin
Fallen Angel
Join date: 14 Sep 2005
Posts: 33
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02-20-2006 16:14
From: Static Sprocket After a few of my objects wandered off, and hid themselves -- I started adding failsafes. Basically just do sensor scans every few minutes, and if it can't find you either issue a llDie() if you don't mind loosing it --- or turn it phantom, and have it run for the edge of the grid. As soon as it leaves the grid, it'll return  You're absolutely right, and my whole idea of "delete and re-rez everything" is akin to using a sledgehammer on a thumbtack.  Mostly. Please bear with me, i promise i'm not trying to be an insufferable know-it-all or anything. Right now i'm also working on a set of rules to periodically change the layout of our place, which will involve removing old objects and rezzing new ones. Being able to automate vendor setup would be a huge help. But no talking about layout changes here! No threadjacking for me. Nope. *giggles*
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