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Brett Bjornson
Registered User
Join date: 8 Nov 2005
Posts: 25
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04-04-2007 15:51
Several weeks ago I built a clock using the tutorial at http://www.slbuilding.com/Clock_video.htmlIt worked fine. Now, however, the clock hands are appearing and disappearing at random. The prims the hands are on are still there; it seems like the texture is disappearing/appearing. Seemed to start with the last recommended upgrade to SL. Here's the script for the minute hand default { state_entry() { llSetTimerEvent(1); } timer() { float now = llGetWallclock(); integer minute = (integer)now / 60; integer hour = minute / 60; minute = minute - (hour * 60); rotation hand_rot = llEuler2Rot(<0, 6 * minute * DEG_TO_RAD, 0>); llSetLocalRot(hand_rot); }
}
Any suggestions?
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Twisted Pharaoh
if ("hello") {"hey hey";}
Join date: 24 Mar 2007
Posts: 315
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04-04-2007 16:14
Copy this script into the clipboard, delete the script, create a new one, paste the clipboard into it, compile it and see if it works better.
I've got a few scripts to stop function, even the reset was not working, the only way was to regenerate them.
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Sarah Showboat
Registered User
Join date: 3 Nov 2006
Posts: 13
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Clock Scripts
04-04-2007 16:17
I've had lots of bad luck using llSetLocalRot.... my clocks would drift a little bit each day. I ended up using llSetTextureRotation and it has worked perfectly so far.
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