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Particles only from the centre

Lennard Lopez
Registered User
Join date: 9 Oct 2007
Posts: 52
01-03-2009 02:52
Hello,

I have a sculpted object and I want to use particles, but they show meters above the object. Is it possible to lower the emitting spot?

Lennard Lopez
Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
01-03-2009 03:57
From: Lennard Lopez
Hello,

I have a sculpted object and I want to use particles, but they show meters above the object. Is it possible to lower the emitting spot?

Lennard Lopez

in the parameters for llParticleSystem(), change to this:
,PSYS_SRC_BURST_RADIUS, 0.0 //Radius of emission
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From Studio Dora
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
01-03-2009 15:22
Note that a sculpted prim's "center" (origin) is not necessarily within the bounds of the object. It could be that all verteces of the sculpty are all below the origin (for example, if all have a negative z-coordinate). If that is the case you are going to have to use the starting radius, angles, and type of source to place the particles where you want them (may not even be possible in some configurations). And then any velocity the particles start with is going to be in the same direction (or very close to it).

I'd recommend instead shifting the sculpty so that its origin is where you want the particles to come from. Hopefully that's an option for you. It involves simply adding or subtracting values uniformly from the red, green, or blue values of every pixel in the sculpty map and then re-uploading.