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Random Torok
Registered User
Join date: 19 Mar 2007
Posts: 33
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04-18-2008 09:41
Does anyone have any thoughts as to why we don't have a function like llTeleportTo where you enter a region and coordinates and the AV is teleported to that location.
We have the llMapDestination which will bring up the map with the region and coordinates loaded and a single click of the teleport button takes us to the the specified site. So it seems silly that there is no function that would simply take us to the specified site.
All thoughts and comments appreciated.
RT
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Pale Spectre
Registered User
Join date: 2 Sep 2005
Posts: 586
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04-18-2008 10:11
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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04-18-2008 10:40
_____________________
 ● Inworld Store: http://slurl.eclectic-randomness.com ● Website: http://www.eclectic-randomness.com ● Twitter: @WinterVentura
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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04-18-2008 10:43
The Lindens are actually playing with this right now. In the RC, llMapDestination brings up a landmark window instead of the map, but that wasn't too popular so they are looking at other possibilities. See http://jira.secondlife.com/browse/VWR-6399 for the current discussions.
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Random Torok
Registered User
Join date: 19 Mar 2007
Posts: 33
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Interesting
04-18-2008 11:04
This jirra is almost a year old and LL hasn't even assigned it to anyone.
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Haruki Watanabe
llSLCrash(void);
Join date: 28 Mar 2007
Posts: 434
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04-18-2008 11:33
There's one vote more now...  That's one of the functions I'm looking for since I started...
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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04-18-2008 14:55
The primary argument against it is because of the potential for griefing.
How do you prevent someone from constantly dropping llTeleportAgent griefing prims everywhere? If they didn't require some kind of permission, or some specific agent action, then SL would fast become a miserable place of the interminable loading screen chain.
On the other hand, always asking for Teleport permissions, or using the "only works inside of Touch events" hack makes it less useful than existing solutions.
The other problems are related to the distance traveled. If it is in-sim, should you need a loading screen? If it is intersim, you have to use a loading screen (or should; I know WarpPos doesn't *need* one, but intersim WarpPos is (and functions like it would be) dicey at best).
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Haruki Watanabe
llSLCrash(void);
Join date: 28 Mar 2007
Posts: 434
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04-19-2008 02:38
I wouldn't mind having a blue menu popping up, asking me that «object blah wants to teleport you to xy, is this ok?», if it were just an object standing around. Naturally, I wouldn't want it to work just because I bump against an object. This would make it impossible to do some SG-like teleporters, but it still would be more convenient than the warpPos and unsit hacks. It could be done in two ways: if it's just an object where the user clicks on, the system would have to ask for permission. If it's inside a HUD, the permission to teleport would be give automatically (because when someone wears the HUD, one could assume that the user trusts the tp-destinations). If it were inside the same sim, the Client could just reposition the Agent, whereas it were an intersim-tp, the usual «requesting teleport» screen would come up. We all know that there are ppl around who would love to abuse such a system - but being aware of this, there are just a few things that would have to be implemented, to prevent griefers from messing around with it. And having a blue menu asking for permission isn't that much of a pain in the a** as ending up in a cage accidently 
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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04-19-2008 08:42
Well, I do like being able to be teleported on touch. Touching a teleportal prim, then getting a blue popup asking me if it is OK, makes it into a two-step process.
I suppose that wouldn't be so bad if we could get a unified llTeleportAgent, though. *shrug*
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