
I'm using a rez script and the problem i'm having is when i rez something it is totaly turned right around. I've been playing with the numbers inside to get the object upright like i want but nothing I do is even coming close to what I want. I was wondering if someone could plz help me is there somewhere I'm suppost to be getting these numbers from? What am I doing wrong?
This is the part I keep playing around with
llRezObject("Object1", llGetPos() + <0.0, 0.0, 0.0>, ZERO_VECTOR,<0.0,0.0,68.0,5.0>, 42);
If you could help me out with this and and help me understand this line a bit better it would be greatly appreciated

Also you might need to know this the objects i'm trying to rez are linked together there are about ten in all. I need the whole set positioned right. Does it have to do with the root prim itself?
They are also great for 3D animation as its simple vector maths to rotate from one to another over time compared to matrices where it just can't be done.