CODE
integer asd = -1;
integer some_integer = -456;
integer some_integers_Friend;
integer some_integer2 = -4567;
integer some_integer2s_Friend;
integer some_integer3 = -45678;
integer some_integer3s_Friend;
key owner;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
integer asdf;
integer asdfg;
list asdfgh = [0, 7];
list asdfghj = [3, 24];
list asdfghjk = [5, 96];
list asdfghjkl = [7, 384];
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
list L1 = ["link", "fill", "up", "your", "hearts"];
list L2 = ["so", "you", "can", "shoot"];
list L3 = ["your", "sword", "with", "power"];
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//integer something_index;
integer index1;
integer index2;
integer index3;
integer no_name_stride = 4;
list no_name_data = [
0, 0, 0, 100,
0, 0, 0, 100,
0, 0, 0, 100,
0, 0, 0, 100,
0, 0, 0, 100,
0, 0, 0, 100,
0, 0, 0, 100
];
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
integer important_data_stride = 8;
list important_data = [
0.0, 2.0, 1.5, 1.5, 0.0, 0.5, 0.5, 10.0,
0.0, 0.0, 2.0, 2.0, 0.5, 0.5, 0.5, 10.0,
0.5, 0.0, 0.0, 1.5, 0.5, 1.5, 0.5, 10.0,
1.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 10.0,
0.5, 0.5, 2.0, 0.5, 0.0, 0.5, 0.5, 10.0,
0.0, 0.5, 0.0, 0.5, 1.5, 0.0, 2.0, 10.0,
0.5, 0.0, 2.0, 1.5, 0.5, 0.0, 0.0, 10.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 10.0
];
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
default{
state_entry(){
llSay(0, (string)llGetFreeMemory());
}
link_message(integer sender, integer channel, string message, key id){
//
}
}
A LOT of things have been removed, and renamed but the question is, Why wont this compile?
It just gives a simple syntax error, And there is none.
The first guess was perhaps Memory, and if you remove one integer, it will compile. "And say there is over 10000 bytes free."
Of corse adding that one extra integer decleration back in shouldnt take over 10000 bytes of memory, But the script wont compile.
BUT then you can put 11 copys of the lists into an already global declerations monstor particle script for example and it will still compile.
OR you could remove an integer to get it to compile. Then declare one of the lists as []; to start with, then assign the values in state_entry, then it will act as if there is a syntax error again.
Im not sure what all of this means.