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hot food steam |
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Tarak Voss
Meanderer
Join date: 14 Oct 2006
Posts: 330
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12-21-2007 00:59
Particles are rocket science to me - and yes I've been to the tutorial site(s) - I want steam coming off hot food - just the slightest suggestion of heat - I have a steam script from the free script library but can't get it adjusted to give off minimal steam - has any one got any ideas or suggestions?
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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12-21-2007 01:24
I threw the following together very quickly, since I can't get in-world to test it out I'll have to give you some pointers on what to adjust and why.
CODE
What you might need to adjust: START_ALPHA (0.0 to 1.0), this gives you the transparency, 1.0 being opaque, 0.0 being transparent END_ALPHA as above START_COLOR (and END) vector with values from 0.0 to 1.0 in <R,G,B> format. START_SCALE vector with values from 0.01 to 4.0, the size of each of the particles. SRC_ACCEL vector of acceleration, <0,0,z> adjust z to get some good bouyancy on the steam effect. MAX_AGE will determine how high your particles get (though really it's how long they last for before they disappear). ANGLE_BEGIN and END will determine where the particles start off from, I expect that 0.7 for BEGIN should allow you sufficient area for a plate but adjust this value to suit. Anything down to 0.5. (values are similar to dimple on a sphere, with the PATTERN set to ANGLE_CONE we're effectively starting the particles on the surface of a sphere). BURST_PART_COUNT is the number of particles per burst BURST_RADIUS, as the name suggests, the radius from the centre of the prim to where the particles start off, adjust to suit the size of your food. BURST_RATE how often the particles are emitted BURST_SPEED_MIN and MAX set to 1 to give the particles a little speed as they start off. Effect was generated using http://www.nandnerd.info/particlesystem.php _____________________
www.nandnerd.info
http://ordinalmalaprop.com/forum - Ordinal Malaprop's Scripting Forum |
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Tarak Voss
Meanderer
Join date: 14 Oct 2006
Posts: 330
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12-21-2007 05:41
Wow! Thanks - I'll test it next time I'm on line
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