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Link Messages in Large Linksets vs Distributed Linkmessages

Bloodsong Termagant
Manic Artist
Join date: 22 Jan 2007
Posts: 615
11-03-2007 08:01
heyas;

been playing with 'blink' style animations (turning prims transparent or not based on what 'frame' of animation to show. -- is there an official name for this method?)

i have read that link messages in large linksets can get lost or delayed or hiccoughed out of existance in lag. hence you get situations like where the horses' front leg is all standing on the ground, except the knee which is delayed up in the air. and disembodied hooves flying about. you know what i mean.


so i thought, okay, if having to message more than 50 children made it stumble, how about just messaging 50 at a time? so i made the main blinker send the blink messages to the root itself only, and made another script to forward the messages to its own little section of the linkset.

today i did a test of 100 prims link_set message vs sets of 50 and sets of 20. every 0.2 seconds.

well... i'll tell ya, i dont see any difference. they all get out of synch. actually, the one going to link_set seems to keep itself in time better than the distributed ones.


so now you know!

if anybody wants to play with the test, im me and ask. i'll toss you one.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
11-03-2007 09:28
actually if you could post it (or a simple version) here I'll bet there are several people, myself included, that would love to play with it.

I hadn't seen failures in recieving prim targeted messages(like link this, or #) so it'd be nice to know if it's occuring, or if the problem is something like the code not being executed in a timely fashion.
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