heyas;
been playing with 'blink' style animations (turning prims transparent or not based on what 'frame' of animation to show. -- is there an official name for this method?)
i have read that link messages in large linksets can get lost or delayed or hiccoughed out of existance in lag. hence you get situations like where the horses' front leg is all standing on the ground, except the knee which is delayed up in the air. and disembodied hooves flying about. you know what i mean.
so i thought, okay, if having to message more than 50 children made it stumble, how about just messaging 50 at a time? so i made the main blinker send the blink messages to the root itself only, and made another script to forward the messages to its own little section of the linkset.
today i did a test of 100 prims link_set message vs sets of 50 and sets of 20. every 0.2 seconds.
well... i'll tell ya, i dont see any difference. they all get out of synch. actually, the one going to link_set seems to keep itself in time better than the distributed ones.
so now you know!
if anybody wants to play with the test, im me and ask. i'll toss you one.