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Milambus Oh
Registered User
Join date: 6 Apr 2007
Posts: 224
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05-14-2007 12:30
I've created a system that uses llGiveMoney to pay out employees when they are signed in, based up a few other things. I'm using the state_entry even to get PERMISSION_DEBIT.
My question is this, when I sell this script inside of a container object via a vendor system to other people, will the entry_state trigger when they place the object and therefore the Debit will be coming out of their accounts? I'm 99% sure this is how it works, but I want to be sure before I start selling it and having lindens start disappearing on me =)
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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05-14-2007 13:43
state_entry fires ONLY when the script first starts.
Perhaps back your script up with the changed event and a:
if(change & CHANGED_OWNER) llGetPermissions();
_____________________
--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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Milambus Oh
Registered User
Join date: 6 Apr 2007
Posts: 224
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05-14-2007 13:58
That seems reasonable, thanks.
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
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05-15-2007 03:43
As an alternate option you could have the script reset itself on owner change.
then it will run through the state_entry part.
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Speon Beerbaum
Registered User
Join date: 29 Mar 2007
Posts: 11
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05-15-2007 09:52
As another alternate you can use:
on_rez(integer foo) { llResetScript(); }
This will reset the script each time the containing object is rezzed. Therefore it will enter the state_entry() function, where you request the permission.
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Milambus Oh
Registered User
Join date: 6 Apr 2007
Posts: 224
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05-15-2007 11:45
Thanks for the responses. The current plan is to use this: changed(integer change) { if (change & CHANGED_OWNER) { llResetScript(); } }
I had considered using the on_rez to call llResetScript(), but this way the object could be picked up and moved without resetting everything.
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