These forums are CLOSED. Please visit the new forums HERE
determining location of a "touch" ? |
|
|
Maurice Mistwallow
Registered User
Join date: 9 Oct 2008
Posts: 23
|
01-23-2009 08:36
I was just curious if it is possible to determine where an object was "touched" when a person clicks it? I was thinking for example of a 8x8 checkerboard type thing where you would be able to click on the board and have the board respond based on which square you touched. The obvious solution is to have individual squares be prims but then you are talking about 64 prims vs 1 prim with a checkerboard texture and I was wondering if there was a way of doing this.
|
|
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
|
01-23-2009 08:43
Use the llDetectedTouch functions. See the SL wiki at http://wiki.secondlife.com/wiki/LlDetectedTouchST.
|
|
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
|
01-23-2009 08:45
lol, n/m someone beat me to it
|
|
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
|
01-23-2009 09:11
hmm, this example:
CODE
seems to be reversed for how you would look at the x and y of a texture, i can't seem to figure out how to make it the same within the script without rotating the prim and/or texture _____________________
Dark Heart Emporium
http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=133020 want more layers for tattoos, specifically for the head? vote here http://jira.secondlife.com/browse/VWR-1449? llDetectedCollision* Functions similar to touch http://jira.secondlife.com/browse/SVC-3369 |
|
Maurice Mistwallow
Registered User
Join date: 9 Oct 2008
Posts: 23
|
01-23-2009 10:32
ooh very good... i missed the llDetectedTouch stuff when I was looking... I really thought the answer was going to be that you can't do it. I'm glad I asked. Thanks!
|
|
Winter Seale
Registered User
Join date: 27 Dec 2006
Posts: 30
|
01-23-2009 12:39
In your defense, it is a pretty new feature. =)
Which does raise the point that you should be aware that it doesn't work for people using older viewers. It would be nice to know how many people still haven't upgraded... _____________________
~~ Winter Seale ~~ http://winterseale.com/ ~~
|
|
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
|
01-23-2009 13:19
using the crosshair example from that page looks cool. i'm trying to apply that to llRezObject, can't seem to figure out the math i need to apply to make it rez the object at the touched point
nevermind, i needed llDetectedTouchPos, but i was trying to use llDetectedTouchST so that i could make the rezzed object centered on the square, llDetectedTouchPos rezzes exactly where you touch it |
|
Abraxes Binder
Registered User
Join date: 23 May 2008
Posts: 205
|
01-24-2009 07:07
In your defense, it is a pretty new feature. =) ..yes, and it STILL needs update in wiki as do http://www.lslwiki.net/lslwiki/wakka.php?wakka=functions: llDetectedTouchBinormal (1.21) llDetectedTouchFace (1.21) llDetectedTouchNormal (1.21) llDetectedTouchST (1.21) llDetectedTouchUV (1.21) -someone with wiki editing rights (and insight) is needed to udtate the wiki..! BR _____________________
BR ab
|
|
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
|
01-24-2009 08:02
-someone with wiki editing rights (and insight) is needed to udtate the wiki..! BR It's a wiki, everyone has editing rights ![]() _____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum |
|
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
|
01-25-2009 07:05
so from reading the SL Wiki on detectedtouchuv. it returns the uv of the texture? no matter how it's rotated or repeated, say i have a dot in the top right corner, anytime i touch it, it will always return the same uv?
|
|
Nexii Malthus
[Cubitar]Mothership
Join date: 24 Apr 2006
Posts: 400
|
01-25-2009 09:32
UV returns it relative to the Texture, ie repeats and such WILL affect the result. ST is relative to the Face of the prim. Pos is relative to the Region.
_____________________
![]() Geometric Library, for all your 3D maths needs. https://wiki.secondlife.com/wiki/Geometric Creator of the Vertical Life Client |
|
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
|
01-25-2009 13:16
If I recall from the brief testing I did of llDetectedTouchUV(), it returns values in the range (0,0)..(1,1) only for ONE of the repeats of the texture. However, it's a pretty simple matter to do a floating point style modulo operation to get the position on the texture for any other repeat. Something like:
CODE
|