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Croy Humphreys
Registered User
Join date: 9 May 2007
Posts: 2
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06-03-2007 10:18
hello, i try to make a teleporter which is not navigate by coordinates.
the target is a flying rotation object, so the coordinates are always changing.
need help please....
thx croy
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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06-03-2007 11:54
From: Croy Humphreys hello, i try to make a teleporter which is not navigate by coordinates.
the target is a flying rotation object, so the coordinates are always changing.
need help please....
thx croy Are we talking intersim or just within a sim? If the platform will alwasy be within 100m of the teleporter then you could use a llShout to request the current coordinates if not an email would be required. When the platfirm receives the request it shouts or emails back its current position. The Teleporter then uses that information to calculate the required Teleport coordinates.
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I'm back......
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Croy Humphreys
Registered User
Join date: 9 May 2007
Posts: 2
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06-03-2007 12:43
i mean in one sim (not more the 100 meter), so i can ask the position with llShout ?
i'm a real newbee and my english is not so good..........
do you know a teleport script included the llShout ?
thx croy
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Geuis Dassin
Filming Path creator
Join date: 3 May 2006
Posts: 565
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06-04-2007 00:35
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