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bucky Barkley
Registered User
Join date: 15 May 2006
Posts: 200
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09-24-2006 13:21
A friend and I were looking at a box of the Twister game, and I thought "oh 3D Twister in SL!" -- left foot Y blue, right arm Z green, etc
Not sure if it's possible. You and a friend are inside a cube, and have to pick whatever pose ball on an X/Y/Z surface to complete the turn. (just imagine the Twister mat, now imagine the other five sides around you)
Can multiple pose balls affect you at the same time?
It might be something like:
* each colored dot brings up a quick dialog - pick rt arm or leg, or lt arm or leg * the action just affects that limb * completing the turn faster than your friend wins that round ...
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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09-24-2006 17:03
From: bucky Barkley A friend and I were looking at a box of the Twister game, and I thought "oh 3D Twister in SL!" -- left foot Y blue, right arm Z green, etc
Not sure if it's possible. You and a friend are inside a cube, and have to pick whatever pose ball on an X/Y/Z surface to complete the turn. (just imagine the Twister mat, now imagine the other five sides around you)
Can multiple pose balls affect you at the same time?
It might be something like:
* each colored dot brings up a quick dialog - pick rt arm or leg, or lt arm or leg * the action just affects that limb * completing the turn faster than your friend wins that round ... You might be able to do this by having an animation for each limb for the up and down position. Make sure you make all the animations the same priority and in poser only generate the first frame for the limb you want to animate. (SL uses the first frame to determine which limbs will be manipulated by the anim) Getting the avatar to convincingly place its limbs on the selected dots is a while problem in and of itself. You would probably need several anims for each limb - fully extended, halfway extended, retracted towards the chest, etc. ==Chris
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