Preventing attachment of object not intended as avatar attachments.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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11-13-2006 19:35
I offer this script for all those poor newbies walking around with cabins on thier heads: default { attach(key id) { if( id != NULL_KEY ) { llRequestPermissions(id, PERMISSION_ATTACH); } } run_time_permissions(integer p) { if(p & PERMISSION_ATTACH) { llDetachFromAvatar(); } } }
This is also a response to a certain duplication program I've seen. Not sure how much this will help, and if it does help, I'm not sure how long the help will last, all things considered.
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Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
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11-14-2006 06:05
OH! OH! This looks like it will prevent FLEA infestation!
That's excellent!
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
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11-14-2006 09:39
Really useful for preventing cabinhead, or I guess cabinhand, as of a few releases ago...
Alas, not so useful for preventing copybot :/ Copybot can copy anything the user can get a key for, which means anything they can bump into. It's just that copying worn things is quicker and easier.
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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11-14-2006 10:24
I am so out of the loop. What the heck is a copybot? I guess that can't even be discussed here. I guess it uses some bug/loophole in the security checks?
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Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
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11-14-2006 10:32
I am so out of the loop. What the heck is a copybot? I guess that can't even be discussed here. I guess it uses some bug/loophole in the security checks?As a programmer-type who has not actually seen any of this, my take on it is that it does no such thing, but instead bypasses them entirely.
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- ninjafoo Ng Says:
November 4th, 2006 at 7:27 am We all love secondlife so much and were afraid that the magic will end, nothing this good can ever last…. can it?
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-14-2006 11:06
Just look in the Answers forum Ziggy. The first probably 100 posts or so by now.
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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11-14-2006 11:09
From various other places... the copybot is something that intercepts the packets of data being sent to and fro telling your client how to draw things. It allows for copying and some uploading mechanism for the packets, hence cloning. It will do prims, avies, clothes, textures, but not scripts since they don't get streamed in and out to the client. There are, quite rightly, a lot of content creators who are not solely scripters rather hot under the collar about it all. http://blog.secondlife.com/2006/11/13/copyrights-and-content-creation-in-second-life/ is the current definitive statement I think.
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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11-14-2006 11:22
Yeah, I looked for it after I posted. A libsl tool, like I suspected. Well, that makes more sense than an in-game exploit, I guess.
This is unfortunate. As with anything else, the potentially 'good' uses of a tool/project get shadowed by the malicious ones.
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