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autonomous vehicle

Itchy Stiglitz
Mostly Harmless
Join date: 24 Apr 2006
Posts: 23
05-06-2006 21:56
Hi I am new to sl and new to sls.

I would like to create an autonomous vehicle. What I mean by that is a verhicle where I could get in and not need to drive. I would want to tell it a location and have it find its way while I check out the world. I know I will need to do AI for restricted land and such and that seems to be the easy thing. What I am having trouble with the the concept of the vehicle. it seems you need a "pilot". Is there a way you can set up a slow moving vehicle that will allow folk to just jump on change their seat mid flight ect... while the vehicle goes from point a to b? Any in world examples would be great.
Tip Baker
Registered User
Join date: 12 Nov 2005
Posts: 100
05-07-2006 01:59
From: Itchy Stiglitz
Hi I am new to sl and new to sls.

I would like to create an autonomous vehicle. What I mean by that is a verhicle where I could get in and not need to drive. I would want to tell it a location and have it find its way while I check out the world. I know I will need to do AI for restricted land and such and that seems to be the easy thing. What I am having trouble with the the concept of the vehicle. it seems you need a "pilot". Is there a way you can set up a slow moving vehicle that will allow folk to just jump on change their seat mid flight ect... while the vehicle goes from point a to b? Any in world examples would be great.


Welcome to SL Itchy,

What your after can be done, but its not a trivial task.

Getting rid of the driver/pilot is the easy bit. Take an editable vehicle script and remove the change event. Now when someone sits on it they will have no control. Of course the vehicle will not go anywhere until you have created some AI to do that.

There are a couple of examples of driverless moving objects around, although I'm not sure how many of them are true LSL vehicles. You can find my atttempts in the void sim Wauaria, and occationally some older models wander around Baring.

Getting your vehicle to navigate itself to a new location can be tricky. You may find some tips here .

Tip
Itchy Stiglitz
Mostly Harmless
Join date: 24 Apr 2006
Posts: 23
thanks tip
05-07-2006 06:21
Thanks for the welcome and the great point in the right direction. One question how do I find Wauaria it does not show up in search?

Thanks again
Itchy
Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
05-07-2006 06:59
A long time ago, when hippos still roamed the plains of Essel, and gnomes hid in the cracks between the sims, waiting to assault innocent travellers, Hank Ramos made a Hot Air balloon (so did other people of course) with a route-planning option and autopilot. You could load a flight plan, sit back and let it get on with the job. Unfortunately, LL broke it and I don't know if anything similar exists now.
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Paul Churchill
Pie are squared
Join date: 8 Sep 2005
Posts: 53
05-07-2006 07:19
From: Siobhan Taylor
A long time ago, when hippos still roamed the plains of Essel, and gnomes hid in the cracks between the sims, waiting to assault innocent travellers, Hank Ramos made a Hot Air balloon (so did other people of course) with a route-planning option and autopilot. You could load a flight plan, sit back and let it get on with the job. Unfortunately, LL broke it and I don't know if anything similar exists now.


There is Ordinal Malaprop's excellent guided tour balloon in Caledon (76, 27, 39)

touch the motor at the rear to start the tour.

Paul.
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Tip Baker
Registered User
Join date: 12 Nov 2005
Posts: 100
05-07-2006 08:42
From: Itchy Stiglitz
Thanks for the welcome and the great point in the right direction. One question how do I find Wauaria it does not show up in search?

Thanks again
Itchy


Wauaria is a sim, so you go to the main map and type the name in the 'select region' field.

Tip
Itchy Stiglitz
Mostly Harmless
Join date: 24 Apr 2006
Posts: 23
05-07-2006 09:39
Now that map feature is good to know. Should probably RTFM. I will check out the balloon ride I like that victorian sim clarendon. Thanks for all the info guys.
CrashCat Luchador
Registered User
Join date: 23 Apr 2004
Posts: 4
10-17-2006 20:41
From: Siobhan Taylor
A long time ago, when hippos still roamed the plains of Essel, and gnomes hid in the cracks between the sims, waiting to assault innocent travellers, Hank Ramos made a Hot Air balloon (so did other people of course) with a route-planning option and autopilot. You could load a flight plan, sit back and let it get on with the job. Unfortunately, LL broke it and I don't know if anything similar exists now.
I came across this balloon or some facsimile of it in one of those freebie boxes that plague our lands, and it seemed to work, except for the relatively minor detail of it not liking something with the altitude (and therefore running into buildings a lot). There are plenty of hovering vehicles out there with separate up and down buttons, so would it be possible to revive this object in some way, but perhaps with a manual altitude control? If I had more than the most murky understanding of what was going on with the scripting I'd attempt it (and I might anyway if I get a huge amount of free time some day), but it seems like a no-brainer, and something like it may already exist that I just haven't stumbled on. (After all, this character of mine is over 900 days old and I just found out about the Cushy Tagalong a couple days ago while searching for other stuff. So missing out on something like this is entirely plausible.)

Oh yeah, and sorry for the thread necromancy, but I figure the background info would be helpful for context.
Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
10-18-2006 15:27
Jeffrey Gomez's pathfinding script works pretty excellently as a mainland sim autopilot. With a few really basic modifications, you can set it to automagically navigate to any contiguous, user-specified sim and altitude, using either physical or nonphysical motion. Good times.
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