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Remove llTeleportAgentHome

Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
09-22-2005 16:11
Make this function only available through a land interface, like the freeze function. Basically, deprecate the function and make it useless.

I have yet to find a single instance where this function had an appropriate use. Can someone fill me in if I'm incorrect?
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
09-22-2005 16:23
I thought this issue was already resolved. Those who use llTeleportAgentHome maliciously should be reported, and the Lindens will deal with them on an individual basis. As of now, there is no way for a script to move an avatar without being in an attachment. Without llTeleportAgentHome, I'd imagine that there'd be one less tool for game developers that need some way to get users out of the area quickly. I will only support this suggestion if a new teleport API is implemented.
==Chris
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
09-23-2005 07:33
llTeleportAgentHome can be used responsibly. Depreciating this function would be akin to depreciating llPushObject because that too, is misused.

Agreed, this function is absolutely inappropriate to use for privacy or passive defence - one of its most common misuses. However, for grief mitigation - there is no more effective tool today.

One of the issues with depending on simply placing this on the pie menu, is that there isn't currently a way to delegate land security functions to other individuals without deeding your land to a group. (Which introduces a whole new set of concerns).

This function cannot be depreciated without a viable alternative that includes the delegation issue. If Linden went through with prop 244 (see my sig), Ok - then we'd be getting somewhere - and scripted security systems could potentially be unneccesary. Until then, this function is critical to grief mitigation.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
09-23-2005 10:12
I have scripts on my land that use llTeleportAgentHome.

They don't do squat unless an authorised user tells them to - and have been invaluable in ending a few greifer incidents. Ending.
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Slayd Lemieux
Registered User
Join date: 9 Jul 2005
Posts: 29
Only if...
09-23-2005 10:54
Same as above, I'd only support this if the Lindens added a teleport function. And I'd have no need for either really if they could remove sithacking and riding prims through objects.

I use llTeleportAgentHome in pay-for-access areas of my land. It only triggers if someone has not paid to get in... which means they sithacked into it. To me in this case, sithacking is the same as stealing from me, so a little teleport home is only just.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
09-23-2005 14:12
When i was new one of the first cool items i found was a star gate that tp'ed you home.

I have yet to see another reason besides security for it's existance.
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
09-23-2005 15:32
Although I've not played I understand Darklife etc. use it when you're "killed" in the game. It's one of the few totally legitimate uses I've heard of.

Before you start flaming me, I agree at the moment tp home is one of the few efficient anti-griefing tools we have, especially over shared use land. I still think the tools should be improved rather than leaving us with tp home in it's current format. Something with permissions, so that if you use the stargate, or the darklife system or similar you get it that way and give your permissions would be fine for the (few) legitimate users if the anti-griefing systems were improved so we could actually use them to do their intended job rather than relying on something like that which we is abused by more people than it is used by in my experience.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
09-23-2005 15:33
From: Strife Onizuka
When i was new one of the first cool items i found was a star gate that tp'ed you home.

I have yet to see another reason besides security for it's existance.


Hahaha... who made that, Driftwood Nomad? If so, you and me both!
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
09-23-2005 15:35
Hey, you know, this might be a great place to mention this proposal. I'm all for making llTeleportAgentHome unessesary, and this would be a great step in that direction:

Prop: 244 474 votes/112 voters
Name: Improved Land Parcel Tools
Category: land management
Subcategory: content control
Author: Travis Lambert
Prop Date: 2005-04-18

Feature Detail:
Provide enhanced, fully delegate-able (without groups) Parcel Tools designed to combat grief, and render security scripts unneccesary.

Here's a wish-list (in no particular order):

**Ability to stop all sound effects
**Ability to stop objects from entering my parcel owned by a banned Avatar.
**Ability to stop shouts/says/whispers from entering my parcel from the immediate area.
**More granularity in blocking outside scripts... such as...
*****************blocking push scripts, from guns, bombs, etc.
*****************blocking physics from vehicles, etc.
*****************blocking outside particle systems
**More granularity in blocking "build"on an AV by AV level, instead of everyone.
**Ability to *move* any object that is on my parcel, regardless of owner without returning. (Case in point: ghosts. Would have been nice if i could have dragged the ghost of that 20m giant monkey into the ground after the creator logged.)
**Ability for landowner or delegator to right-click & TP home an avatar with warning
**Ability to better delegate these permissions to individuals without using groups
**Ability to determine "who did what" easily without having to search for object beacons.
**Ability to "silence" an AV while on my parcel (Temporarily to cool things down. 15 seconds is not enough.)
**Allow a ban list to include groups rather than just individual AV's, and don't limit the length of that list to just 50.
**Ability to define the range of effect of these tools in 3-dimensional bounding box
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Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
09-23-2005 17:36
I've strongly supported this proposition, even if they are only able to introduce parts of it at a time, or need some form of further detailed discussion because it is an area that needs to be sorted out, not for a few people but for the whole community and the paying community at that.
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Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
09-23-2005 19:12
What I meant to say was, this should be deprecated in favor of improved land tools.

Scripts that teleport you home automatically are horribly annoying, ESPECIALLY because it doesn't appear on PvP abuse. You can't even report the incident, because you usually don't know where it happened.

Darklife doesn't make you teleport out when you die. It just makes you inactive until you go back to the altar. If you wanted functionality to teleport users out, perhaps llTeleportAttachedAgentHome could be added.

Can you edit propositions after they are posted? Because I think "log forced teleports to home" might be a useful one.