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n00b question, how do i stop particles from emitting when an object does something... |
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Chri5 Somme
:)
Join date: 18 Nov 2005
Posts: 204
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07-04-2006 17:03
The topic of this post sums it up, I've looked in wiki and couldn't find anything. Does anyone know hot to stop an object from doing that spinning particle effect when the object is being interacted with?
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Veritas Kennedy
Super Senior Member
Join date: 31 Dec 2004
Posts: 400
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07-04-2006 17:16
Q: How do I get my object to stop emitting particles? I removed the script, but it won't stop.
A: Call llParticleSystem again with an empty list. Particles aren't actually generated by the script; rather, the script only toggles a setting on the prim. This behavior is similar to llSetScale or llSetText--the scale or text are a part of the object, and will only be changed when a new setting is fed to them. Particles work the same way. Example: default { state_entry() { llParticleSystem([]); } } Source: http://secondlife.com/badgeo/wakka.php?wakka=llParticleSystem So basicaly insert llParticleSystem([]); where you want the particles to stop. |
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Chri5 Somme
:)
Join date: 18 Nov 2005
Posts: 204
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07-04-2006 17:21
Q: How do I get my object to stop emitting particles? I removed the script, but it won't stop. A: Call llParticleSystem again with an empty list. Particles aren't actually generated by the script; rather, the script only toggles a setting on the prim. This behavior is similar to llSetScale or llSetText--the scale or text are a part of the object, and will only be changed when a new setting is fed to them. Particles work the same way. Example: default { state_entry() { llParticleSystem([]); } } Source: http://secondlife.com/badgeo/wakka.php?wakka=llParticleSystem So basicaly insert llParticleSystem([]); where you want the particles to stop. nooo thats not it, i mean like when an object says something it'll emit the tornado of grey particles. That does not work with this, i've tried that already. It isn't an actual particle effect i've created to happen, it does it when ever u rez an object etc. |
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Jesse Malthus
OMG HAX!
Join date: 21 Apr 2006
Posts: 649
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07-04-2006 17:41
You can't. AFAIK it's built into the client.
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