Editing script in object in inventory
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Adam Ramona
Registered User
Join date: 5 Jan 2005
Posts: 56
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01-17-2007 17:21
Say I've been a complete moron and put a script in a linkset that makes the linkset go offworld almost immediately upon being rezzed, too quickly to right click on it, and I don't have a copy-without-script, and I want to remove that script from the linkset, so that I don't have to rebuild the whole linkset again  Is there any way I can 'open' the object to edit the script, once it's been returned to my inventory, without rezzing it? Yours in foolishness, Adam
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Arachnid Baxter
Registered User
Join date: 8 Jan 2007
Posts: 44
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01-17-2007 17:38
From: Adam Ramona Say I've been a complete moron and put a script in a linkset that makes the linkset go offworld almost immediately upon being rezzed, too quickly to right click on it, and I don't have a copy-without-script, and I want to remove that script from the linkset, so that I don't have to rebuild the whole linkset again  Is there any way I can 'open' the object to edit the script, once it's been returned to my inventory, without rezzing it? Yours in foolishness, Adam If you open build mode before rezzing the object, the object will be automatically selected by the build tools, and not allowed to go anywhere.
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Edison Swain
Registered User
Join date: 7 Dec 2006
Posts: 51
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01-17-2007 17:47
From: Arachnid Baxter If you open build mode before rezzing the object, the object will be automatically selected by the build tools, and not allowed to go anywhere. hahaha - wish I had known this about a week ago when I accidently put the wrong function call in an on_rez event, since the function was a cleanup process that included an llDie in it! Everytime I rezzed the object out of my inventory, it would immediately disappear! Had to spend too much time rewriting a script that I should have saved a backup copy of somewhere else. So you're not the only one in foolishness, Adam!
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Arachnid Baxter
Registered User
Join date: 8 Jan 2007
Posts: 44
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01-17-2007 17:51
I only discovered this myself when I mentioned how frustrated I was by a moving object to someone in SL, and they asked why I didn't just rez it in build mode...
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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01-17-2007 17:56
Or turn off scripts (if on your land), or go somewhere where scripts are disabled.
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Adam Ramona
Registered User
Join date: 5 Jan 2005
Posts: 56
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Relief!
01-17-2007 18:16
Ah, thanks Arachnid and Anti for two most excellent and non-foolish solutions! As opposed to my foolish solution to a foolish problem, which was to attach the offending object to my head! It worked, after a fashion - but not any fashion you'll see on a runway any time soon  Thanks again for the replies. Adam
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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01-18-2007 02:32
From: Adam Ramona Ah, thanks Arachnid and Anti for two most excellent and non-foolish solutions! As opposed to my foolish solution to a foolish problem, which was to attach the offending object to my head! It worked, after a fashion - but not any fashion you'll see on a runway any time soon  Thanks again for the replies. Adam ROFL but you're not the only one, I did it more than once, before I realised there where better ways!
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