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Rezzer occasional move failure using warp et al.

Yingzi Xue
Registered User
Join date: 11 Jun 2008
Posts: 144
09-16-2009 11:12
I've developed a build package rezzer (much like Rez Faux) and use it for a build display rez system. Occasionally one of the pieces will glitch and not move to its destination. I've even added in a retundant message at the end of the rez to ensure the message is given to move to the correct location (again), but it still fails once in a great while. Is this a known issue with the llSetPrimitiveParams([PRIM_POSITON,newpos]); function?
Indeterminate Schism
Registered User
Join date: 24 May 2008
Posts: 236
09-16-2009 15:04
There is the 10m-per-move limit but if you're using warpPos that shouldn't be an issue. I take it that's what you mean by 'using warp'. Another thing that may stop you is different terrain-heights - for instance, if the move would take the object underground.
Yingzi Xue
Registered User
Join date: 11 Jun 2008
Posts: 144
09-16-2009 15:07
No, the object is 5m above ground and it's only moving 20m. Sometimes it hangs at the first warp position (yes, I'm using warppos). I may try raising it a bit more and see if that makes a difference.

EDIT/UPDATE: I do believe the height was too low and that raising the height will fix this problem. Thank you for your input.