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Kwipper Manimal
Registered User
Join date: 12 Jan 2005
Posts: 52
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04-15-2008 09:12
I am new to scripting, and I have a few questions about Havok 4 and it's impact on vehicle creation in Second Life. How exactly will it impact vehicle creation? Can you use Havok 4 to make vehicles control better and more realistically? Will we finally be able to cross sim borders without problems? Are there any free script examples we can play around with that take advantage of Havok 4? and What are your thoughts on this subject as a whole.
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Daten Thielt
Registered User
Join date: 1 Dec 2006
Posts: 104
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04-15-2008 13:51
if your new to scripting it is probbaly better for you to start scripting vichels , H4 functionality is 95% the same as H1 but there are a few differences with different veriabls like float for boats has been lowerd and turning is slighly different, H4 has nothing todo with sim borders so it will be the same sort of crossing as always
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Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
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04-15-2008 14:25
that reminds me, when H4 first started in Beta LL stated that physical object linkage would be increased, almost doubled from memory. Did that come about?
-Crunch
_____________________
---------------------------------------------- So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. 
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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04-15-2008 14:58
no it's 31 prims including the sit avatar. it may increase later, may!
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