So I have a vehicle that I've been working on, and it's essential to the way I've programmed it that the mouselook camera be decoupled. Setting the flag seems to have no effect. This is possibly related to the fact that I have the mouse steering flag removed, but every source I can find that talks about it doesn't at all mention any sort of dependence on mouse steering. This leaves me wondering: is it a bug, an undocumented restriction, or am I probably just doing it wrong? I'll come back and post code if it would help, but right now this is more of a 'can it work' sort of question instead of a 'how does it work'.
Any help is much appreciated.
Update: Problem solved... sort of.
While I am I still curious about why it behaved that way, I changed tactics so that it's no longer an issue. Now I'm just using llSetLinkPrimitiveParams to rotate the avatar, and the vehicle (which is perfectly round) doesn't even rotate at all.