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Rock Ryder
Registered User
Join date: 6 Oct 2006
Posts: 384
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12-02-2007 03:26
Hi guys,
Is there a reverse to llRezObject ?
I basically have a wall that I switch through various degrees of transparency from opaque to complete transparency in 5 steps. The problem always is, when it is transparent, that I keep forgetting, so I stand on one side of this invisible privacy wall, and try to select things on the other side, or drag inventory to place it, and it ends up in the Contents folder of the privacy wall instead of being rezzed on the floor where it should go.
I also have privacy walls that are simply full alpha on one side, and full opaque on the other, with no switching.
So I got to thinking. What I really need is a wall that is not 'apparently' not there, but 'really' not there!
I could put the wall into the switch I have on the adjacent wall, in the Contents, and rezz it into place using llRezObject, but on the next click I would like it to Derezz. Is this at all possible?
TIA
Rock
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Adelle Fitzgerald
Trying...very very trying
Join date: 6 Jan 2007
Posts: 17
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12-02-2007 04:11
You could try using llDie(); It deletes the rezzed object, so you would need to rez another in place of it afterwards. http://rpgstats.com/wiki/index.php?title=LlDieOh! Be careful when testing this, make sure you have a copy of your object in your inventory 
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
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12-04-2007 18:38
Another way to accomplish this is to use llSetPrimitiveParams to make the wall prim 90 percent hollow, so it actually opens or closes a hole in the prim. The prim has to be set on its side to do this as the hollow is usually aligned with the Z axis.
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Django Yifu
Beat Island Gaffer
Join date: 7 May 2007
Posts: 189
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12-05-2007 02:04
Or you could use alphas and phantom to allow you to walk through the invisible wall and then turn it back to normal texture and turn phantom off
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Tread softly upon the Earth for you walk on my face.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-05-2007 06:20
From: Django Yifu Or you could use alphas and phantom to allow you to walk through the invisible wall and then turn it back to normal texture and turn phantom off doesn't help the OP click or drag/drop to items on the other side... historical footnote: the invisiprim textures allow right clicks to pass through them (but not left clicks)
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