Hello everyone:
Is possible import my "3d MAX' models into second life???
What I need to do??? Please if is possible explain step by step
Thanks
These forums are CLOSED. Please visit the new forums HERE
import from 3dMAx |
|
|
jazz Spatula
jazz spatula
Join date: 7 Feb 2006
Posts: 11
|
04-15-2006 19:45
Hello everyone:
Is possible import my "3d MAX' models into second life??? What I need to do??? Please if is possible explain step by step Thanks |
|
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
|
04-15-2006 19:52
Not possible due to Second Life's modelling system which is based on procedurally generated shapes rather than meshes. Soz.
_____________________
|
|
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
|
04-15-2006 20:56
You can, to a certain extent, using Jeffrey Gomez's 3D Model Importer.
I say 'to a certain extent' because the importer works by preforming a triangle-by-triangle reproduction of the mesh in world. Each of these triangles is composed of one primitive. As meshes consist of usually thousands of triangles, keeping the resulting thousand-prim object around for any extended period of time in-world is probably going to be cost-prohibitive. If you still want to go for it, there are instructions in that thread ![]() ==Chris |
|
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
|
04-16-2006 00:17
Crosspost from the other topic by same poster, on same issue, in the Building forum:
The short answer is no -- Second Life uses a proprietary "primitive" system that does not lend itself easily to arbitrary 3D models. They do this on purpose as a means of keeping data transfer rates low, though whether or not this is an effective means of doing so is debatable. The long answer is I personally developed a means of doing so a year and a quarter ago in an attempt to import my own models. While this system does get models into Second Life, the results are very resource intensive (6 or more faces per triangle), inefficient (several hundred prims for a good model), sloppy (no way to smooth normals in a linked object), and occasionally, buggy and difficult to understand for the end user. Sorry about that. I don't have a lot to work with here. So. Your best bet, as of the time of this writing, is to learn the primitive system instead of relying on imports of 3D models to Second Life. This is not to say the system itself is not open for debate; it is merely unrealistically difficult to bring outside models in presently. Edit: Or, in very simple terms -- if you want to build here, use the tools that are given. Sorry. ![]() _____________________
---
|