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push script

Billybob Street
Registered User
Join date: 18 Aug 2004
Posts: 26
06-21-2005 21:37
i need a new push script the one i have doesnt work well for me i am looking for one that can push some one up to 1500-2000m any one have one?
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
06-21-2005 21:39
This will not end well.
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From: Hiro Pendragon
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Second Life Forums: Who needs Reason when you can use bold tags?
Pru Costello
Not My President
Join date: 5 Jun 2005
Posts: 25
06-21-2005 23:16
push scripts should be worked out by the person who wants it, uf they're clever enough to work it out for themselves thn they're probably responsable enough to use it.

asking this question makes it look like you want to get back at some1 and most scrpters don't wanna get ppl into fights
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
06-21-2005 23:53
From: Pru Costello
push scripts should be worked out by the person who wants it, uf they're clever enough to work it out for themselves thn they're probably responsable enough to use it.


If only that were more often the case. :(
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Bloody Holiday
Registered User
Join date: 5 Jun 2005
Posts: 9
06-22-2005 03:25
From: Enabran Templar
If only that were more often the case. :(


I agree. And push scripts are dangerous Bbob... youll get banned.
Zindorf Yossarian
Master of Disaster
Join date: 9 Mar 2004
Posts: 160
06-22-2005 07:26
Something like this should do the trick:

CODE

key enemyKey;

key keyStuff(key inputKey)
{
return inputKey;
}

default
{
state_entry
{
llListen(0, "", llGetOwner(), "");
}

touch_start
{
key ownerKey = llGetOwner();
enemyKey = keystuff(ownerKey);
llSensorRepeat("", enemyKey, AGENT, 96.0, PI, 5.0);
}

listen(integer channel, string name, key id, string message)
{
llSay(0, "Targeting: " + message);
}

sensor()
{
llPushObject(enemyKey, <10000000, 10000000, 10000000>, ZERO_VECTOR, FALSE);
}
}


Just put it into a really big object, so it has more power, say a name, and then click it. You'll have fun with that one! :D
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-22-2005 19:20
Heh Zindorf. Read my mind. :D
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Toneless Tomba
(Insert Witty Title Here)
Join date: 13 Oct 2004
Posts: 241
06-22-2005 19:30
That's some good stuff, Zindorf. A must for anyone who needs a powerful pushscript!
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
06-22-2005 23:33
There's exactly 1 use of a push script that has strong X and Y components: Griefing.

It's gravely irresponsible to give it out to someone who can't even make a complete non-run-on sentence, let alone post it in the forum.

I know the script was done in jest (it pushes the owner) but that's just another form of griefing.
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Hiro Pendragon
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Zindorf Yossarian
Master of Disaster
Join date: 9 Mar 2004
Posts: 160
06-23-2005 12:09
You just had to spoil the fun, didn't you? ;) Ok, maybe I should have made it turn off after a little while, but... :D
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Badass Ninja Penguin: Killing stuff it doesn't like since sometime in May 2004.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
06-23-2005 13:46
From: Hiro Pendragon
There's exactly 1 use of a push script that has strong X and Y components: Griefing.



Welllllllllll.... Mostly right, but there ARE some legit uses. I have one that pushes physical objects, for example, for when morons in sandbox turn 5,000 spheres physical.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Synergy Belvedere
Prim Reaper
Join date: 7 Jul 2004
Posts: 253
06-23-2005 13:56
LMAO Zin :D
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-23-2005 15:18
From: Reitsuki Kojima
Welllllllllll.... Mostly right, but there ARE some legit uses. I have one that pushes physical objects, for example, for when morons in sandbox turn 5,000 spheres physical.

There are plenty of legitimate uses, but in general people love this function for griefing.

Two quick legit uses that come to mind:

- My pinball machine uses push to "fake" a bumper effect.
- I'm currently using push for a predictable avatar levitator as part of my Game Dev Contest game



Not to put words in your mouth, but this function should never be done away with or suppressed. At worst, more knowledge of how to not get pushed, or an option, should be spread.
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