lilone Sandgrain
unconventially lil' me
Join date: 21 Mar 2004
Posts: 63
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03-17-2005 03:53
hi ya'll
i've been asked by wilde to make a turtle which moves. while i think i can prim craft something, i was wondering if any scripters out there would be willing to help me work on a script to make it move a little. doesnt have to be radically fancy, but a step up from the standard rotation scripts. not looking for a follow script because wilde wants them to move when they are not around. anyone have something already which might help?? i'm happy to pay for your time.
lilone sandgrain
_____________________
little one
~together we are stronger~ ~all dream and fear~ ~each is lil, each is big~
braintalk.blogs.com/live2give
ty LL! many lives are enhanced because of you your lives have made a difference
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McWheelie Baldwin
Registered User
Join date: 9 Apr 2004
Posts: 154
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03-17-2005 14:21
I would be willing to work on something for you. IM or PM the details to me and we can figure something out. Basically what I'd like to know is if the movement should be limited to a particular parcel, sim, or other defined area, and if a repeating path is okay, or if random movement is required.
McW
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lilone Sandgrain
unconventially lil' me
Join date: 21 Mar 2004
Posts: 63
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03-25-2005 13:38
oh ty so much. i didnt see your reply here, guess i musta forgot to check the automatically notify me button haha. i will contact you inworld (= i wish i was able to do everything so i could offer so much more... but the lil bits add up, and together we are all strong. (= thx again!
_____________________
little one
~together we are stronger~ ~all dream and fear~ ~each is lil, each is big~
braintalk.blogs.com/live2give
ty LL! many lives are enhanced because of you your lives have made a difference
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