Corster Mousehold
The other white meat
Join date: 18 Jan 2005
Posts: 23
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02-14-2005 14:45
I have a rectangular shaped enclosure with objects inside which I want to propel themselves. When I llApplyImpulse, the objects propel themselves through my walls. Sometimes they bounce off the walls like I wanted them to, it's reproduceable about 50% of the time. The goal is to keep the objects inside the walls at all times. The propelling objects are physical and the walls are not. I've tried making the walls thicker, and it helps a little, but not much. Do I need to make the walls physical as well? I thought that this didnt matter. Do I need to react to collision detection with the walls and applyimpulse in the other direction on a collision event?
-cor-
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Brian Mifflin
Scripting Addict
Join date: 15 Dec 2004
Posts: 182
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02-14-2005 14:47
I am pretty sure it's just the physics engine not being perfect. Try slowing them down a little.
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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02-16-2005 23:06
Make the objects slower and the walls thicker.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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02-17-2005 08:22
find a faster sim
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 tired of XStreetSL? try those! apez http://tinyurl.com/yfm9d5b metalife http://tinyurl.com/yzm3yvw metaverse exchange http://tinyurl.com/yzh7j4a slapt http://tinyurl.com/yfqah9u
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
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02-17-2005 09:23
Talk to Deevyde Maelstrom. He's done lots of studies of the physics engine, including tanks with a bunch of bouncing self-propelled balls inside. He might be able to offer some insight. Plus, his toys at Braniac are really cool 
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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02-17-2005 11:21
Havok 3 will fix this. But then, we don't even have Havok 2 yet...
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~ Tiger Crossing ~ (Nonsanity)
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