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Haruki Watanabe
llSLCrash(void);
Join date: 28 Mar 2007
Posts: 434
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05-12-2008 17:25
Ok - I found out how to switch off the typing-anim... but there's still this «nod» after I typed and I just can't find out what animation this is, nor how to stop it... Any ideas? Thanks for your help, folks...  [Edit] Ok - I definitely need a printout of LSL-commands on my bookshelf... Guess that llGetAnimation can tell me what animation that is (I suspect, it's «yes_head»)... And I do hope that I can stop it with llStopAnimation...  [Edit2] Well - this didn't quite work... seems like llGetAnimation is too slow for this tiny nod... and just using llStopAnimation("yes_head"  in a timer-event doesn't work either... so again - any ideas? 
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
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05-13-2008 00:21
sure, that's a standard animation, so create the animation you want, and play that animation, animations you play override other animations.
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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05-13-2008 00:47
I believe that the animation bothering you is the one called "talk". It would be a little tough to catch it in time to do much, maybe you could lower the lagworthiness by using a slower timer to look for avatar typing, then step it up to kill kill kill mode until shortly after the typing stops. Or just live with the little nod =)
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Haruki Watanabe
llSLCrash(void);
Join date: 28 Mar 2007
Posts: 434
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05-13-2008 01:40
Thanks Viktoria! I made a script checking for the AV to type and when the typing is over, I just call llStopAnimation("talk"  - works perfectly... 
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