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krisbfunk Vought
Registered User
Join date: 4 Nov 2007
Posts: 8
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01-07-2008 09:04
I'm looking for a script, OR for information on what functions I'd need to use to get these coordinates from a prim that i created announced and into chat.. or a notecard:
* ProfileShape * level of detail * type (Box, Cylinder, Prism, Sphere Torus, Tube, Ring .. or their respective values) * position x, y, z * rotation x, y, z * size x, y, z * cut x, y * dimple x, y * advancedcut x, y * hollow * hollowshape * holesize x, y * twist x, y * topsize x, y * topshear x, y * taper x, y * revolutions * radiusoffset * skew * material
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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01-07-2008 09:12
Can't write to a notecard - LL will never change that.. For the rest of this, http://wiki.secondlife.com/wiki/LlGetPrimitiveParams is your friend, though I'm not sure what you mean for 'profile shape' and 'level of detail'. edit: also, you can't get the params of a different prim in the link set - you can only get them for the prim your script is in.
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krisbfunk Vought
Registered User
Join date: 4 Nov 2007
Posts: 8
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01-07-2008 09:53
sweet, that should suffice. I will play around with that and see what i can come up with. Thanks!
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Okiphia Anatine
Okiphia Rayna
Join date: 22 Nov 2007
Posts: 454
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01-07-2008 10:04
From: krisbfunk Vought sweet, that should suffice. I will play around with that and see what i can come up with. Thanks! for position and rotation... llSay(0, (string)llGetPos()); llSay(0, (string)llGetRot()); 
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In-world, I am Okiphia Rayna. This account is an alt, and is the only account I currently have with payment info on-file due to some account cracking that took place. This is a security measure at present, and I may return to the forums as Okiphia Rayna at a later date.
If you need to reach me, IM Okiphia Rayna, not Okiphia Anatine
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krisbfunk Vought
Registered User
Join date: 4 Nov 2007
Posts: 8
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01-07-2008 10:09
the use of this would be to get the necessary values needed for prim.blender. So builds could be imported to prim.blender from SL.
if the values can be placed into a flat file, they could be imported into prim.blender after a simple conversion.. as prim.blender basically uses the same values as the in world build tools.
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