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Scott Tureaud
market base?
Join date: 7 Jun 2007
Posts: 224
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08-03-2007 09:57
is it possible to detect the creator of an object, either name or key?
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Kurzweil Sleeper
Registered User
Join date: 4 Jan 2006
Posts: 12
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08-03-2007 10:13
There is the llGetCreator() function, which will get the key of the creator of the object the script is running from, but I don't believe there is a llDetectedCreator() function.
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Scott Tureaud
market base?
Join date: 7 Jun 2007
Posts: 224
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08-03-2007 16:07
so I take that there's no way for a script to figure out the creator of another object?
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Shadow Subagja
Registered User
Join date: 29 Apr 2007
Posts: 354
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08-03-2007 16:08
owner yes, creator maybe not.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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08-03-2007 16:33
From: Scott Tureaud so I take that there's no way for a script to figure out the creator of another object? Not to my knowledge, unless that other object is in the Inventory of the first object (in which case, llGetInventoryCreator).
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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08-03-2007 17:51
Nope, unfortunately, there is no way to get the creator of another rezzed object via script, much to my chagrine. We need a llGetCreatorKey() analogue of llGetOwnerKey().
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Scott Tureaud
market base?
Join date: 7 Jun 2007
Posts: 224
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08-03-2007 18:32
you could simplify encryption on many 'toy' systems with such a function. and save some scripting resources from it.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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08-04-2007 10:42
From: Scott Tureaud you could simplify encryption on many 'toy' systems with such a function. and save some scripting resources from it. If I'm reading between the lines correctly, such encryption could be compromised if that Creator had ever distributed any object with Modify perm. But then, not sure how secure the 'toy' needs to be... and anyway, since the function doesn't exist, I guess the toys are safe. 
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Scott Tureaud
market base?
Join date: 7 Jun 2007
Posts: 224
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08-04-2007 12:47
yep it'd be great for smaller items that aren't important(just need basic obscurity), or where efficiency is much more so. or whether or not you should go through some extensive validation for object interactions(pets, scripted combat)
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