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llTargetOmega()

Adam Wolfe
Registered User
Join date: 23 Dec 2004
Posts: 20
07-22-2005 22:39
Hi everyone,

Like I have said before I am making a hovercraft that uses 4 fans. Anyway, I am using the following method to turn the blades (which is a cyl that has a blade texture).

llTargetOmega(<0,0,1> * llGetLocalRot(),3,0.0);

Anyway, I have a default texture set to the balde object. It listens for communication on when to start spining. So, it spins and switches the texture to a more blurred looking texture to make it look like its going fast. Anyway, I twas working just fine. Untill I "took" the object, went home and threw the object back out to do some more editing.. Now.. the blades dont spin. I know the script is working becuase its changing the textures, but just not spining.

I know spinning is a client-side operation, but otehr friends tell me they dont see it spinning either. Then, it will start spinning out of nowhere..

Any suggestions? Does anyone know why its not working correctly?

Thanks.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
07-22-2005 22:50
llTargetOmega doesn't work reliably, especially on physical objects or when an avatar sits on the object. You're better off animating the textures.
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Adam Wolfe
Registered User
Join date: 23 Dec 2004
Posts: 20
07-22-2005 22:55
Thanks for the explanation! I sure will animate them then :)