I am using a basic motorcycle script that is modified for flying and suits my needs for most vehicles. I have a need for a vehicle which pivots into turns instead of banking. I thought the obvious answer would be to mess with the banking setting but if i zero out banking i cant turn at all. I just do not want this basic vehicle to lean into its direction changes.
Just curious if anyone has any insight or if you see any settings which may be preventing this. Thanks a bunch.
below is the vehicle parameters i have set up:
CODE
//SET VEHICLE PARAMETERS
llSetVehicleType(VEHICLE_TYPE_AIRPLANE);
llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <200, 20, 20> );
// uniform angular friction
llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 2 );
// linear motor
llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> );
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 2 );
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 120 );
// agular motor
llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> );
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0 );
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, .4);
// hover
llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 2 );
llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0 );
llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10000 );
llSetVehicleFloatParam( VEHICLE_BUOYANCY, 1.0 );
// no linear deflection
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0 );
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 5 );
// no angular deflection
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0);
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 5);
// no vertical attractor
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1 );
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1 );
// banking
llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 1);
llSetVehicleFloatParam( VEHICLE_BANKING_MIX, .5);
llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 0.01);
// default rotation of local frame
llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0,0,0,1>);
llSetVehicleFlags(VEHICLE_FLAG_NO_FLY_UP | VEHICLE_FLAG_LIMIT_ROLL_ONLY);
// remove these flags
llRemoveVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP
| VEHICLE_FLAG_HOVER_WATER_ONLY
| VEHICLE_FLAG_LIMIT_ROLL_ONLY
| VEHICLE_FLAG_HOVER_TERRAIN_ONLY
| VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT
| VEHICLE_FLAG_HOVER_UP_ONLY
| VEHICLE_FLAG_LIMIT_MOTOR_UP );