When you rez and object and lock it into place, under what circumstances will it's UUID change? Will an update patch cause it to change? A SIM crash? A grid wide crash?
I'm currently working on a system that will be using a central object to recieve e-mails from various items across the grid. So obviously if the key to my server changes, all the other components will be shooting off messages to the wrong place. I'm just wondering if/when this might happen, and how often.
The usual workaround from what I can see is to use an HTTP request and host the server key off of SL. That seems a hair inconvinient to me, but I'll start trying to figure that out if it seems likely my server will suffer mishaps regularly.
On a related note: Any suggestions on a reasonable rate for checking for new e-mails? My server system will be running constantly obviously. I don't want to run llGetNextEmail every second and lag the sim. On the other hand, checking every, say, five minutes might be a little slow for my purposes. Does anyone know how much lag checking for e-mails generates?
Thanks.
