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Anyone know of a good pre-built skybox elevator?

Fushichou Mfume
Registered User
Join date: 30 Jul 2005
Posts: 182
08-11-2005 10:58
I've searched the forums for "elevator" and "skybox elevator" and found some likely scripts, but everything seems to be rough-sketch rather than finished product.

Do you know of any builder/vendor who has nailed a good, reliable skybox elevator design that has the following features?

a) Can travel between any user-definable (via notecard) "ground floor" height and a user-definable "skybox" height up to at least the 256 meter limit, if not much higher. Such movement should be only along the Z-axis so that the elevator platform can be precisely positioned along the X- and Y-axes to line up with your landing edge of the skybox. The platform should also not be subject to X- or Y-axis drift from AVs bumping into it.

b) Can move at a user-definable (via notecard) speed, or let the user choose from a set of predefined speeds. The idea here is to have a relatively slow-rising elevator so that you can spin around your camera and enjoy the view of the landscape as the elevator rises. Perhaps this could be accomplished by using SetPos to raise the elevator 10 meters at a jump with a small delay between each 10-meter jump specified (via user-definable notecard) in the range of 1 to 10000 milliseconds?

c) Can carry up to four AVs at a time (I know that physics comes into play on some elevator-capable functions).

d) Can be called from the skybox if the elevator is currently on the ground floor, and vice-versa.

e) Can be set to respond only to a user-definable (via notecard) set of people who can use the elevator controls. People not explicitly listed on the notecard will not be able to call the elevator nor make it go up or down.

f) The elevator platform itself is just a simple flattened box primitive that the user can mod to any size and change the texture and color. In otherwords, the platform shape/size/texture/color, etc. is modifiable to match the user's preferences but the script itself could be protected from user mods/copy/transfter if you don't want a user copying and reselling your code.

g) The elevator's up/down controls are initiated by a chat command on a user-definable (via notecard) channel. No prim objects to make the elevator go up or down.

h) The elevator's "call" controls consist of two simple box prims, one for the ground floor and one for the skybox. As with the elevator platform, the prim should be modifiable to different sizes, textures, colors, etc.

i) Ideally, the user can build their own cage or railings or whatnot and link them to the elevator platform's prim, or they can use the elevator just as a simple naked platform with no special adornments.

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If you know of any existing product like this, I'd love to hear about it. We have a nice skybox on beautiful residential waterfront property, and TPing up and down doesn't let you enjoy the view as you travel to/from the skybox. The skybox is also above the unaugmented flight level so it's not an option to just take a slow flight up to enjoy the view.

If you don't know of such an exisiting product, but you are a scripter and think you can build such a thing, I will gladly retain you for your services. (Hint, if you can build this, it *will* sell on the open market.)

FWIW, I am *certain* that such an object can be built because it wouldn't have to be that much different in principle than how Cubey Terra's Terra SpeedSpork works. When you wear the SpeedSpork, you type "/5 go to 200" and you rise gracefully up to that exact altitude. The same basic principles should be able to adapt to a platform that you stand on (or sit on to link to it?) instead of a spork that you hold in one hand.

Thanks for your advice or comments!

- Fushichou
DJ Under
Pyro Island Manager
Join date: 9 Jan 2005
Posts: 55
08-11-2005 13:01
Elevator in a box ... very good one
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
08-16-2005 08:54
I basically have this system for both sky homes and sky elevators. But it's not a physics-style elevator. I wanted to go to 768m. Was testing the elevator with a simulated skyscraper with the intention of adding some additional features, but a neighbor who made incorrect assumptions about what I was doing started using a HDS to grief me. Now I'm just waiting for the Lindens to start enforcing the ToS.
a lost user
Join date: ?
Posts: ?
08-16-2005 09:27
Sure.. 256m is simple stuff.. it's only once you go higher than 768m that you have to start using physics. Elevator in a box is apparently quite good but since I can script my own, I usually do. The call button is also simple.. the whole thing is entirely plausible and simple to do. I'll try to remember to contact you in-game and see if you've got your elevator or not and help you out if you need it.
TXGorilla Falcone
KWKAT Planetfurry DJ
Join date: 4 May 2004
Posts: 176
08-16-2005 12:30
I currently have an elevator I can set up for you but per request am not alloud to distribute the scrips involved.

Here is what the elevator can do:

seat 6-7 I cant rember wich

at each floor there is a 3 prim call box that can reach any altitude no matter the distance and doesnt use relays or email. The 3rd prim is the locator that tracks the elevators current altitude

has part of the locator built in the elevator script

Currently working on a better button system for the elevator
current floor selection is a basic touch script for each floor

Does not drift on the x y and is phisics enabled

---

You can view the elevator I currently use in Duck
<south east part of the island at a small dock with a hole in it>

if you do not like that design I can script one that you build and place it.
Please build it in the 20-21 prim range if you would like scripted seats installed for 4 avs or 24-25 prims without scripted seats. if you dont plan on sitting then 28-29 prims
_____________________
Drunken Monkeys danceing on the tables.
Falling from the sky just like in a fable.
Michael Revere
Registered User
Join date: 30 May 2005
Posts: 47
The Speed Ring System At Power Products Inc. Shop., Selby (212, 112)
08-19-2005 09:52
Hey, my system would do what you want. You can find it for 150 L$ at my shop at the location in the title or at slexchange or slboutique. IM me in game for a demo if you like.
Best Regards,
Michael Revere