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Particle help, please?

Rutherford Beresford
Registered User
Join date: 2 Sep 2007
Posts: 45
10-18-2009 16:09
I am trying to configure a particle system such that the texture floats upward, slowly from any random point within a 5 meter radius of the object containing the emitter script. So far all I have been able to do is get the texture to come up, straight out of the middle each and every time. Is there some "technique" I should be using to do this, or is there just some parameter I'm missing? Presently I'm using the "drop" pattern. Could this be part of my problem?

Thank you in advance for your help!
Ford
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
10-18-2009 17:06
From: http://wiki.secondlife.com/wiki/LlParticleSystem
Each prim has only one (1) particle emitter, located at its geometric center, and aligned along the prim's local Z-axis, pointing in the positive Z direction.

You can't have more than one particle emitter per prim, and that one is always at its center. Of course, you can have multiple prims in one object, and each one can have its own emitter......
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Kayaker Magic
low carbonated footprint
Join date: 11 Sep 2008
Posts: 109
10-18-2009 17:13
Yes, DROP is your problem. Set it uip to PSYS_SRC_PATTERN_ANGLE with a full arc and PSYS_SRC_BURST_RADIUS set to 5 and the particles will do what you are asking.