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How To Have Objects Cross Sim Boundries?

Zack Cline
Registered User
Join date: 22 Jun 2005
Posts: 59
06-05-2006 17:42
Hi,

I found a topic similar to this but it didn't quite give me the answers I was looking for so i'll start another thread. I'm trying to edit an object that propels itself so that it can cross sim boundries. I really have no idea how, I asked someone in Live Help and they said it can be done but that they don't know how.

I don't know much about scripting or building so if you give me instructions please put them in step by step format. The problem I am having is I launch this object and it reaches a boarder but then it disapears. Doesn't go into lost and found it just poofs away like it never existed. So I am guessing it is possible and if so then how can I do such a thing?
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
06-06-2006 00:12
Well, normally objects cross sim boundaries automatically unless they're specifically scripted not to, so I'd assume the latter. Can you post the script the object is using?
Rodrick Harrington
Registered User
Join date: 9 Jul 2005
Posts: 150
06-06-2006 01:30
Are you testing this in a sandbox? That could be your issue right there.
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