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collision with phantom objects? |
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Tai Clifford
Registered User
Join date: 26 Jul 2006
Posts: 45
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10-04-2006 21:49
I have a vehicle that will run a course through a series of gates. I want the vehicle to know when it has passed through a gate. The gates are phantom so a collision event doesn't occur. Any ideas how my vehicle can know when it has passed through a gate?
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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10-05-2006 00:31
This function is what you're after:
llVolumeDetect _____________________
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Tai Clifford
Registered User
Join date: 26 Jul 2006
Posts: 45
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10-05-2006 00:49
This function is what you're after: llVolumeDetect From what I can gather that would work for the gates to detect the vehicle, is that right? I was hoping for a way for the vehicle to detect the gates. |
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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10-05-2006 01:09
Well jsut get the gate to then tell the vehicle its been passed?
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Tai Clifford
Registered User
Join date: 26 Jul 2006
Posts: 45
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10-05-2006 02:13
Well jsut get the gate to then tell the vehicle its been passed? I was hoping to avoid using messages, but I guess it is the only way. Thanks Jillian and Newgate. |
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Rich Cordeaux
Registered User
Join date: 8 May 2006
Posts: 26
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10-05-2006 08:48
Or if the gates all have the same name, use a sensor to detect them and determine your location relative to the gates.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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10-05-2006 11:06
Messages are the best way. Just use llShout to be sure the car or whatever can't go out of range by the time the message executes (assuming fast vehicles and a laggy sim), and put the car's key into the message so it can confirm the message was for it and not another vehicle.
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Computer (Mac Pro):
2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb) |
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Tai Clifford
Registered User
Join date: 26 Jul 2006
Posts: 45
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10-06-2006 01:07
Messages are the best way. Just use llShout to be sure the car or whatever can't go out of range by the time the message executes (assuming fast vehicles and a laggy sim), and put the car's key into the message so it can confirm the message was for it and not another vehicle. Thanks, I have followed your advise, putting the vehicles key and the gate number in the message. Works perfectly. |