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Magic Teleportation Circle Idea Shot Down

Amaraiel Saarinen
Registered User
Join date: 28 Feb 2006
Posts: 25
03-20-2006 08:47
Upon speaking with a Linden, I have been informed that the magic circle will not work for one reason. SL has a hardwired code written so that these kinds of things have to be in a specific order: Sit, Teleport, Animation. Not Sit, Animation, Teleport. Anyone have any suggestions or a loophole i'm not aware about?
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
03-20-2006 09:10
I would wait for llTeleportAgent() to be honest. You could fudge a display with particles, but I think the animation will be lost.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-20-2006 10:19
I think I could fudge something up with rotation so long as you want to teleport less than 40-60 meters.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
03-20-2006 11:02
Or put the animation and whatnot in a prim rezzed for the purpose and llSetPos-style-teleport.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-20-2006 16:48
Well, yes, you can pretty much use Cubey's Mark III teleporter for that... just change the animation name. :)

But having the teleport be *instant* is pretty cool.

I've been having fun with my "random" security teleporter, using the same basic principle. :)