Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
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12-30-2004 17:18
Does this function actually do anything? I've never noticed any change in behaviour in sound-scripts with this set either TRUE or FALSE. 
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- Making everyone's day just a little more surreal -
Teeple Linden: "OK, where did the tentacled thing go while I was playing with my face?"
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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12-30-2004 18:11
I note a difference if I'm using low-bitrate sounds. I think it does try to queue the sounds, but it depends on where they are in the stream.
Now, does llPreLoadSound() really do anything? That's what I want to know.
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Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
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12-30-2004 19:15
Miaoux, Jillian. =^^= I thought it was supposed to allow (or disallow, depending) one sound to interrupt a second, instead of waiting for the currently playing sound to finish. It boggles my mind!  I think llPreloadSound() works; I've played with it a little, and it does seem to reduce the wait for a sound to start playing the first time...
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- Making everyone's day just a little more surreal -
Teeple Linden: "OK, where did the tentacled thing go while I was playing with my face?"
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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12-31-2004 02:25
For the love of god do not use sound preloads... or at least be careful with them. They are simply LAGTASTIC. I have fond memories of days gone by, when people didn't have streaming and instead made me preload 200 sound clips for albums I would never play.
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