Question.
Can llRemoteLoadScriptPin be used to load scripts into linked child prims?
http://www.lslwiki.com/lslwiki/wakka.php?wakka=llRemoteLoadScriptPin
PS: I added a note at the bottom of the wiki page.
Background.
As you know each script adds sim load, but things like llSitTarget are not copyed when you make a copy of an item. This means that there are a lot of idle scripts everywhere. My sim has over 3000 scrips someplace in it. *Innocent look*
I am making theater seats and I don't want to have to add and delete the scripts each time I copy the seats so I am thinking of using llRemoteLoadScriptPin to drop a updating script into the seats and then have them remove themselves from inventory using chat.
This is similar to how the Autobahn scripts work
http://www.lslwiki.com/lslwiki/wakka.php?wakka=AutobahnRoad