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Diego Pannotia
Laronzo Fitzgerald
Join date: 14 Nov 2006
Posts: 37
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03-24-2007 12:18
Hiya, Mini conundrum here.... llSetScale(llGetScale() - <0,1.010,0>);
is not equal to a stretch on just one side of the object, but stretches *both sides*, an option you can uncheck in the building editor toolbar, how can I (or simply, can I?) reproduce this effect in my script? Many many thanks, Mark.
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Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
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03-24-2007 12:45
You'll have to move the prim by a distance equal to half of the change in size caused by llSetScale. For example, if you double the scale on the X axis, and want the -X side of the prim to remain fixed: vector OldScale = llGetScale(); NewScale = OldScale; NewScale.x *= 2.; vector Offset = NewScale - OldScale; llSetScale( NewScale ); llSetPos( llGetPos() + Offset * llGetLocalRot() );
You can also combine the llSetScale and llSetPos operations into a single llSetPrimitiveParams call.
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