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fuku Hirano
positive thinker
Join date: 22 Feb 2008
Posts: 8
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11-12-2008 00:21
I have the following problem and i was hoping on your help... i make some bed using the MLP menu... but after testing them... When i test them they seem all right the next day by clicking on one of them the balls that come up are moving to the bed next to it and again to the correct one... as i am clicking on other options the balls move like crazy back and forth and right and left sometime the pink ball stays to the one bed and the blue goes to the other  what i have to do to fix this problem? does the distance that those 2 beds have matters? the beds have deffirent names and the prim (the matress) that has the script has also different name... I am so confused... 
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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11-12-2008 02:20
not used MLP but I guess it must have a listen channel, sounds to me you have two beds with the same channel number, so both beds receive the command. so change the channel listen number in one of them. or just as a test take one bed away and just make sure the remaining bed acts as normal.
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fuku Hirano
positive thinker
Join date: 22 Feb 2008
Posts: 8
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11-12-2008 02:36
From: Dekka Raymaker not used MLP but I guess it must have a listen channel, sounds to me you have two beds with the same channel number, so both beds receive the command. so change the channel listen number in one of them. or just as a test take one bed away and just make sure the remaining bed acts as normal. ok i will try to find where the channel is mentioned on the script cause i am a little bit confused with the matter of channels... thanks a lot for the respond 
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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11-12-2008 02:40
Yeah. The MLP generates a new listen channel on rez, but this means that if you shift-drag a new copy of a running MLP device they will both end up using the same channel. "Take" one of them into your inventory and drop it again and it should acquire a new unique channel that won't crosstalk with your other device.
edit: you shouldn't need to mess with the script in this particular case, although Dekka's advice was spot-on in general.
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Designer of sensual, tasteful couple's animations - for residents who take their leisure time seriously.  http://slurl.com/secondlife/Brownlee/203/110/109/ 
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fuku Hirano
positive thinker
Join date: 22 Feb 2008
Posts: 8
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11-12-2008 02:43
From: Anti Antonelli Yeah. The MLP generates a new listen channel on rez, but this means that if you shift-drag a new copy of a running MLP device they will both end up using the same channel. "Take" one of them into your inventory and drop it again and it should acquire a new unique channel that won't crosstalk with your other device. yes but this is the problem that when i initially put them down they didnt have that problem... they both worked ok! but today (coz i made that yesterday) they came up with that... i know that if i take one in inv and then put it back down probably will not have the problem but tomorrow? this bed will be in store i cannot change them every day 
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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11-12-2008 02:47
From: fuku Hirano yes but this is the problem that when i initially put them down they didnt have that problem... they both worked ok! but today (coz i made that yesterday) they came up with that... i know that if i take one in inv and then put it back down probably will not have the problem but tomorrow? this bed will be in store i cannot change them every day  Ouch. Well perhaps it's something else, I know the channels shouldn't just change by themselves. I can't imagine what it could be though. 
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Designer of sensual, tasteful couple's animations - for residents who take their leisure time seriously.  http://slurl.com/secondlife/Brownlee/203/110/109/ 
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fuku Hirano
positive thinker
Join date: 22 Feb 2008
Posts: 8
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11-12-2008 02:55
From: Anti Antonelli Ouch. Well perhaps it's something else, I know the channels shouldn't just change by themselves. I can't imagine what it could be though.  in a room of ten beds i observed that the problem happened on beds that where one next to the other... thats why i am asking if the range of their distance is important... and if it is how i can solve this... because if that problem is due to the distance and has no solution i suppose i will need a huge building 
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Athy Aya
Registered User
Join date: 16 Aug 2007
Posts: 1
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Very Simple
11-12-2008 07:15
Just restart both of the beds and they will not conflict
Shutdown Restart
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