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Lights to see objects who are under water

Cor Babenco
Registered User
Join date: 21 Mar 2007
Posts: 13
08-07-2007 23:36
Hello,

I have a beachclub with a dancefloor on the water. In the middle is a transparant part where you can take a look underwater. I have pleced some stones with coral. But when it is dark you hardly see them even if you turn on the light option in the objects.

Is there something what makes objects visible when it is dark like spotlights orso.

Thank you!

Regards,

Cor
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
08-08-2007 00:39
Lighting is very limited in SL. You could try a 20.000 meter radius light with no falloff and see if that helps...that's about as big as you can get.
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
08-08-2007 02:51
The water is a funny thing, used to be that semi transparent textures showed through the water like a sore thumb (i.e. rendered on top of the water), might still be the case. Full bright the textures on your coral, add one light emitting prim as per Kenn's instructions (you can only see a max of 6 or 8 light sources at once, any more than that in a tight space and you get some nasty flickering.
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Cor Babenco
Registered User
Join date: 21 Mar 2007
Posts: 13
08-08-2007 12:55
We tried that but didn't work. Under water you will see the light but not if you look down from the dansfloor.

Regards,

Cor
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
08-08-2007 13:03
As this is developing, it's starting to sound more like a building puzzle than a scripting one, so somebody on the other forum may have a better clue. All I can think of is possible OpenGL interactions with a shiny surface on an alpha texture--if the dancefloor is even set to be shiny.
Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
08-08-2007 16:27
have you tried placing the dance floor prim at water level?
Try having a full-clear prim that extends slightly above to slightly below waterline.
That should keep the surface from obscuring the depths.
MenuBar Memorial
WaterMoon Artist
Join date: 20 Nov 2005
Posts: 214
08-09-2007 14:15
two things...

Water in SL has DENSITY - causing light to dissipate quickly.

Also, if the objects under water are FULL BRIGHT, light will not affect them.

Try your lights at highest intensity/radius/no falloff and make your underwater decorations not Full Bright. See if that achieves the effect you're looking for.
Cor Babenco
Registered User
Join date: 21 Mar 2007
Posts: 13
08-12-2007 23:31
Thank you all for your response,

With the lights from above the dancefloor I can see the objects now.
Is is not exactly as I want to but that is a SL problem I think.

I will ask the same question in a buildersforum. Maybe some of
the builders have an idea.


As always with regards,

Cor